Q.1
Persona in the context of goa- oriented interaction design ………..
  • is used to role-play through an interface design
  • is a real person
  • represents a particular type of user
  • should represent an average user
Q.2
Traditional observation, guided observation ………………..
  • set a strict guidelines for session activities
  • reduces error introduced by the experimenter
  • sets strict guidelines for session length
  • includes some interaction with participants
Q.3
From among the following the attribute of usability.
  • learnability
  • usefulness
  • generalizability
  • subjective satisfaction
Q.4
Primary interactive method of communication used by human is …….
  • reading
  • writing
  • speaking
  • listening
Q.5
A heuristic evaluation ……………………
  • a group of usability expert judges an interface with a detailed checklist of guidelines
  • a group of test users conducts a formal experiment
  • a group of psychologists administers a questionnaire
  • a group of usability experts reviews a user interface according to a small set of general principles
Q.6
One of these would NOT be found in a good Human Computer Interaction?
  • common short cuts, like ctrl+z for undo
  • icons that can have specific meanings
  • a long command line to achieve a function
  • sounds that convey meanings
Q.7
Wisdom says that tell the user when he has made some mistake.How do you identify the user in the usability engineering lifecycle?
  • program crash
  • system stuck
  • error messages
  • metadata
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