when a variable references the value:
  • when a variable represents a value in the computer's memory.
  • when a value in memory is no longer referenced by a variable, interpreter automatically removes it from memory through Garbage collection.
  • step 3, is when you correct syntax errors.
  • when a string appears in actual code of a program.
str:
  • when a string appears in actual code of a program.
  • True
  • string
  • integer
customer:
  • a set of well-defined logical steps that must be taken to perform a task.
  • the data you want displayed on screen.
  • a name that represents a value stored in the computer's memory
  • the person, group or organization that is asking you to write a program.
Writing the code is step ______
  • Step 1 is when you design the program.
  • Step 4 is when you test the program.
  • Step 5 is when you correct logic errors.
  • Step 2 is when you write the code.
argument:
  • the person, group or organization that is asking you to write a program.
  • the data you want displayed on screen.
  • any data the program receives while it is running.
  • a sequence of characters that is used as data.
software requirement:
  • a single task that the program must perform in order to satisfy the customer.
  • a diagram that graphically depicts the steps that take place in a program.
  • A logic error is a mistake that does not prevent the program from running, but causes it to produce incorrect results.
  • a variable that references a piece of data.
input function:
  • prompt is the string that is displayed on the screen.
  • a comment that appears at the end of a line of code.
  • a variable that references a piece of data.
  • variable = input(prompt) name = input('What is your name? ')
prompt is _____
  • when a string appears in actual code of a program.
  • a number that is written into a program's code.
  • prompt is the string that is displayed on the screen.
  • a comment that appears at the end of a line of code.
input:
  • the data you want displayed on screen.
  • a name that represents a value stored in the computer's memory
  • any data the program receives while it is running.
  • a sequence of characters that is used as data.
A logic error is ______:
  • when a value in memory is no longer referenced by a variable, interpreter automatically removes it from memory through Garbage collection.
  • a single task that the program must perform in order to satisfy the customer.
  • A logic error is a mistake that does not prevent the program from running, but causes it to produce incorrect results.
  • a number that is written into a program's code.
float:
  • a diagram that graphically depicts the steps that take place in a program.
  • string
  • decimal
  • any data the program receives while it is running.
numeric literal:
  • a name that represents a value stored in the computer's memory
  • a comment that appears at the end of a line of code.
  • a number that is written into a program's code.
  • when a string appears in actual code of a program.
variable naming rules ______:
  • A logic error is a mistake that does not prevent the program from running, but causes it to produce incorrect results.
  • - you cannot use one of python's key words as a variable name - a variable cannot contain a space- the first character must be one of the letters a - z, A-Z or (underscore)- after the first character you may use the letters a-z, A-Z, or 0-9, or ____(underscores). -upper and lower case characters are distinct.
  • 1. Ovals are terminal symbols (start, end)2. Parallelograms are input symbols and output symbols - reads input and displays output3. rectangles are processing symbols. steps in which the program performs some process on data, math calculation.
  • when a value in memory is no longer referenced by a variable, interpreter automatically removes it from memory through Garbage collection.
What step are logic errors found in of making a program?
  • Step 4 is when you test the program.
  • Step 3, when you test the program.
  • step 3, is when you correct syntax errors.
  • Step 1 is when you design the program.
assignment statement:
  • a single task that the program must perform in order to satisfy the customer.
  • a variable that references a piece of data.
  • a comment that appears at the end of a line of code.
  • a number that is written into a program's code.
pseudocode:
  • variable = input(prompt) name = input('What is your name? ')
  • fake code; informal language that has no syntax rules and is not meant to be complied or executed.
  • the person, group or organization that is asking you to write a program.
  • naming variables style. begins with lowercase, second and subsequent words are written with uppercase first character.
int:
  • any data the program receives while it is running.
  • integer
  • decimal
  • string
Designing the program is step ______
  • step 3, is when you correct syntax errors.
  • Step 1 is when you design the program.
  • Step 5 is when you correct logic errors.
  • Step 3, when you test the program.
string:
  • a name that represents a value stored in the computer's memory
  • a sequence of characters that is used as data.
  • any data the program receives while it is running.
  • when a string appears in actual code of a program.
Variable:
  • a set of well-defined logical steps that must be taken to perform a task.
  • a comment that appears at the end of a line of code.
  • a diagram that graphically depicts the steps that take place in a program.
  • a name that represents a value stored in the computer's memory
string literal:
  • a number that is written into a program's code.
  • when a string appears in actual code of a program.
  • when a variable represents a value in the computer's memory.
  • prompt is the string that is displayed on the screen.
flowchart:
  • a set of well-defined logical steps that must be taken to perform a task.
  • a comment that appears at the end of a line of code.
  • a diagram that graphically depicts the steps that take place in a program.
  • a name that represents a value stored in the computer's memory
data types
  • int (integer)float(decimal)
  • a name that represents a value stored in the computer's memory
  • the data you want displayed on screen.
  • Step 3, when you test the program.
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